for 3ds max 5.x
After "Cathedral" presentation on DigitechMedia 2002 I had opportunity to ask Tomek Baginski about effect of growing
branches which he has used in his animation. It is done by scaling groups of vertexes down to 0%. Then you apply morpher
modifier and use original object as morph target. Effect of growing is result of animating faloff size or position of Volume
There's one important thing that you should remember about when using this script, height of each segment of mesh has to be
bigger than its width. Otherwise object may squashed instead of beeing shrinked. If you don't quite understand look at top
left branch, it's top two segments.
Later, to get nice and smooth effect you can apply Mesh Smooth modifier.
Pick object: script will create copy of picked object so original object won't be affected
New object color: Color for newly created object
Radius: The bigger radius the more vertexes will be groupped. Just slowly increase this value an watch object
changing until you are satisfied with results.Remember to switch viewport to wireframe mode, new object is inside of old one.
Apply Volume Select and Morpher: this button applies Volume Select and Morpher modifiers.
Faloff size: Faloff size for Volume Select modifier.
Animate: Animates position of Volume Select gizmo along Z axis to create effect of growing.
ATTENTION: in max 4.x version of this script there's only SHRINK rollout