This shader mimics sparkling effect which could sometimes be seen on a snow surface or some floors. At the moment shader supports only point lights and works only in object's space (no UV space). This will be updated very soon.
size: size of single point layers: number of shader layers shrink: decreases size of a single cell normalVariation: variation of per-cell normals Ks: specular strength spacularGlossiness: size of specular highlight seed: effect seed
Simple object rendered with sparkles shader.
I wrote this plugin for Platige Image. They kindly allowed me to put it on my site.